Difference between revisions of "Use-a-thon"

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===Setting===
 
===Setting===
*A university: A faculty member is the local organizer. He must speak good English. He will be the point man, and expected to promote the competition locally and help the teams register with "Byteball Competition Central"
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*A university: A faculty member is the local organizer. He must speak good English. He will be the point man, and expected to promote the competition locally and help the teams register with "Byteball Competition Central".
  
 
===Contestants===
 
===Contestants===
*Team of three, at least one of whom must speak good English.
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*Team of three, at least one of whom must speak good English.  
 
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*Prior familiarity with Byteball is not essential, but obviously the team must rapidly discover what is possible and not possible to do with [[token]]s on the platform.
==More to come. . . ==
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
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==Example==
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'''Byteball Use-a-Thon'''
  
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Students at [UNIVERSITY NAME] are invited to join the Byteball Use-a-Thon with a total prize money pool of
  
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3.5 GB (currently worth USD $800)
  
 +
'''General Rules'''
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*A maximum of 15 teams will be allowed to compete
 +
*Contributions must be handed in as a one-page pitch and a project report
 +
*The project must describe a real-world use case that the Byteball platform could provide a solution to, to solve an actual problem in your community
 +
*Financial sustainability must be included in your project
 +
*Where applicable, a proof of concept or a prototype may be developed
 +
*Project must be in English (solution doesn’t have to be, though)
 +
*Each team registers one Byteball wallet address with user @Punqtured to receive transaction fees and unlimited tokens for testing during development of your ideas
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*Deadline for handing in projects is ___________
 +
*If less than 5 projects are handed in, the competition will be cancelled
 +
*Byteball Competition Central may choose to cancel the competition at its own discretion
  
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Help and assistance is available on the Byteball Slack at http://slack.byteball.org (Channel #byteball_use-a-thon). State your university and name of your team in the request.
  
 +
==Curious?==
 +
If you are at a university/college and wondering if this might happen there, at least get somewhat familiar with Byteball. Download the platform from the main website. Get some free bytes from @slackjore on Slack or Twitter. Download some free Tangos and Zingos tokens from the in-wallet [[fun-coins]] faucet and practise with them.
  
 
==References==
 
==References==
 
 
 
 
 
 
 
 
 
  
 
[[Category:Browse]]
 
[[Category:Browse]]

Revision as of 21:16, 22 April 2018

Use-a-Thon: A contest for innovative uses for off-the-shelf Byteball

Overview

The general idea is to come up with beneficial uses for the Byteball platform in a local community. There is a competition format, with small teams competing for a monetary prize. Entries will be submitted in English, and judged by Byteball veterans. Ongoing help will be available to any team, in writing, but such answers will also be visible to all the other teams too.

Setting

  • A university: A faculty member is the local organizer. He must speak good English. He will be the point man, and expected to promote the competition locally and help the teams register with "Byteball Competition Central".

Contestants

  • Team of three, at least one of whom must speak good English.
  • Prior familiarity with Byteball is not essential, but obviously the team must rapidly discover what is possible and not possible to do with tokens on the platform.

Example

Byteball Use-a-Thon

Students at [UNIVERSITY NAME] are invited to join the Byteball Use-a-Thon with a total prize money pool of

3.5 GB (currently worth USD $800)

General Rules

  • A maximum of 15 teams will be allowed to compete
  • Contributions must be handed in as a one-page pitch and a project report
  • The project must describe a real-world use case that the Byteball platform could provide a solution to, to solve an actual problem in your community
  • Financial sustainability must be included in your project
  • Where applicable, a proof of concept or a prototype may be developed
  • Project must be in English (solution doesn’t have to be, though)
  • Each team registers one Byteball wallet address with user @Punqtured to receive transaction fees and unlimited tokens for testing during development of your ideas
  • Deadline for handing in projects is ___________
  • If less than 5 projects are handed in, the competition will be cancelled
  • Byteball Competition Central may choose to cancel the competition at its own discretion

Help and assistance is available on the Byteball Slack at http://slack.byteball.org (Channel #byteball_use-a-thon). State your university and name of your team in the request.

Curious?

If you are at a university/college and wondering if this might happen there, at least get somewhat familiar with Byteball. Download the platform from the main website. Get some free bytes from @slackjore on Slack or Twitter. Download some free Tangos and Zingos tokens from the in-wallet fun-coins faucet and practise with them.

References