Difference between revisions of "Use-a-thon"

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*Deadline for handing in projects is __[DATE]__
 
*Deadline for handing in projects is __[DATE]__
 
*If less than 5 projects are handed in, the competition will be cancelled
 
*If less than 5 projects are handed in, the competition will be cancelled
*Byteball may choose to cancel the competition at its own discretion
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*Byteball reserves the right to (but really hopes it won't need to) cancel the competition at its own discretion
 
*All entries shall be available under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
 
*All entries shall be available under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
  

Revision as of 22:54, 6 May 2018

Use-a-Thon: A contest for innovative uses for off-the-shelf Byteball

Overview

The general idea is to come up with beneficial uses for the Byteball platform in a local community. There is a competition format, with small teams competing for a monetary prize. Entries will be submitted in English, and judged by Byteball veterans. Ongoing help will be available to any team, in writing, but such answers will also be visible to all the other teams too.

Setting

  • A university: A faculty member is the local organizer. He/she must speak good English, will be the main person in touch with "Byteball Competition Central", and will be expected to promote the competition locally and help the teams register.

Contestants

  • Team of two or three, at least one of whom must speak good English.
  • Prior familiarity with Byteball is not essential, but obviously the team must rapidly discover what is possible and not possible to do with tokens on the platform.

Use-a-thon #1: Simón Bolívar University, Venezuela

  • Dates: May 14 to June 24, 2018
  • Local co-ordinator:
  • Byteball co-ordinator: Casper Niebe, @Punqtured on Slack, email use-a-thon@byteball.org
  • Byteball jurors: @Punqtured, @Suirelev, @Slackjore (in Slack)

General Rules

  • Register with faculty member __[NAME]__ by May 24, 2018
  • A maximum of 15 teams (2-3 persons per team) will be allowed to compete
  • The project must describe a real-world use case that the Byteball cryptocurrency platform could provide a solution to, to solve an actual problem in your community
  • Project entries must be written in English, summary of 150 words or less, in a normal project format showing main goal, sub-goals and milestones as applicable
  • Each team leader must register one Byteball wallet address with user @Punqtured to receive transaction fees
  • Deadline for handing in projects is __[DATE]__
  • If less than 5 projects are handed in, the competition will be cancelled
  • Byteball reserves the right to (but really hopes it won't need to) cancel the competition at its own discretion
  • All entries shall be available under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Help

  • See the presentation linked just below, including three videos showing Byteball features
  • Download the platform/wallet from https://byteball.org, get millions of free tokens from the fun-coins faucet in the wallet, and enough Bytes (Byteball currency) for transaction fees from @Punqtured or @Slackjore or your local competition co-ordinator, and try out things
  • Post on the Byteball Slack at http://slack.byteball.org (Channel #byteball_use-a-thon). State your university and name of your team in the request. Note that anyone can see these messages (there is no private help available

Links

Registered teams

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References