Difference between revisions of "Hardware"
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This is a page about using Obyte with hardware devices: BIoT, Byteduino etc | This is a page about using Obyte with hardware devices: BIoT, Byteduino etc | ||
− | == BIoT == | + | == BIoT (Byte IoT) == |
− | + | === IoT === | |
+ | The Internet of things (IoT) is the network of devices such as vehicles, and home appliances that contain electronics, software, sensors, actuators, and connectivity which allows these things to connect, interact and exchange data. | ||
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+ | The IoT involves extending Internet connectivity beyond standard devices, such as desktops, laptops, smartphones and tablets, to any range of traditionally dumb or non-internet-enabled physical devices and everyday objects. Embedded with technology, these devices can communicate and interact over the Internet, and they can be remotely monitored and controlled.<ref>https://en.wikipedia.org/wiki/Internet_of_things</ref> | ||
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+ | === BIoT === | ||
+ | BIoT has been funded with an Obyte grant. It allows you to manage and monitor the process of payment (using Obyte micropayments) and communication between devices by using the BIoT client on your smartphone or, for example, the onboard computer of your electric car.<ref>https://hackernoon.com/welcome-to-biot-iot-solutions-on-byteball-platform-94c4d7640f03</ref> | ||
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=== Project 1 — Acquisition of activity === | === Project 1 — Acquisition of activity === | ||
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https://github.com/Papabyte/Byteduino | https://github.com/Papabyte/Byteduino | ||
+ | == References == | ||
+ | <references /> | ||
[[Category:Browse]] | [[Category:Browse]] |
Revision as of 10:43, 23 February 2019
This is a page about using Obyte with hardware devices: BIoT, Byteduino etc
Contents
BIoT (Byte IoT)
IoT
The Internet of things (IoT) is the network of devices such as vehicles, and home appliances that contain electronics, software, sensors, actuators, and connectivity which allows these things to connect, interact and exchange data.
The IoT involves extending Internet connectivity beyond standard devices, such as desktops, laptops, smartphones and tablets, to any range of traditionally dumb or non-internet-enabled physical devices and everyday objects. Embedded with technology, these devices can communicate and interact over the Internet, and they can be remotely monitored and controlled.[1]
BIoT
BIoT has been funded with an Obyte grant. It allows you to manage and monitor the process of payment (using Obyte micropayments) and communication between devices by using the BIoT client on your smartphone or, for example, the onboard computer of your electric car.[2]
Project 1 — Acquisition of activity
Example of BIoT system buying something through Obyte using payment channels https://youtu.be/Rll5JQGNrU0
More info https://hackernoon.com/biot-real-examples-of-work-of-our-system-20ed741c74a1
Project 2 — Payment per use
Our second project is an idea that can be widely used in a real-life environment — payment per use https://www.youtube.com/watch?v=JN0o7xjtPhc
Self sustain 3d printer https://www.youtube.com/watch?v=E_cem1cl3a4
https://hackernoon.com/bosch-biot-self-sustaining-3d-printing-service-f6c925b07355
https://twitter.com/ObyteOrg/status/1098518683725512704 https://twitter.com/ObyteOrg/status/1098538082226327552
Byteduino
Is a light implementation of Obyte for Arduino ESP8266 and ESP32
Arduino https://www.arduino.cc/ is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices and interactive objects that can sense and control both physically and digitally https://en.wikipedia.org/wiki/Arduino
Byteduino requires very little memory, works even on devices with 40 KB of memory
https://github.com/Papabyte/Byteduino