Difference between revisions of "Hardware"

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This is a page about using Obyte with hardware devices: BIoT, Byteduino etc
 
This is a page about using Obyte with hardware devices: BIoT, Byteduino etc
  
== BIoT ==
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== BIoT (Byte IoT) ==
'''B'''yte(ball) '''I'''nternet '''o'''f '''T'''hings
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=== IoT ===
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The Internet of things (IoT) is the network of devices such as vehicles, and home appliances that contain electronics, software, sensors, actuators, and connectivity which allows these things to connect, interact and exchange data.
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The IoT involves extending Internet connectivity beyond standard devices, such as desktops, laptops, smartphones and tablets, to any range of traditionally dumb or non-internet-enabled physical devices and everyday objects. Embedded with technology, these devices can communicate and interact over the Internet, and they can be remotely monitored and controlled.<ref>https://en.wikipedia.org/wiki/Internet_of_things</ref>
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=== BIoT ===
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BIoT has been funded with an Obyte grant. It allows you to manage and monitor the process of payment (using Obyte micropayments) and communication between devices by using the BIoT client on your smartphone or, for example, the onboard computer of your electric car.<ref>https://hackernoon.com/welcome-to-biot-iot-solutions-on-byteball-platform-94c4d7640f03</ref>
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It's an ecosystem that connects you to devices and devices to each other
 
  
Why use Obyte https://hackernoon.com/welcome-to-biot-iot-solutions-on-byteball-platform-94c4d7640f03
 
  
 
=== Project 1 — Acquisition of activity ===
 
=== Project 1 — Acquisition of activity ===
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https://github.com/Papabyte/Byteduino  
 
https://github.com/Papabyte/Byteduino  
  
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== References ==
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<references />
  
 
[[Category:Browse]]
 
[[Category:Browse]]

Revision as of 10:43, 23 February 2019

This is a page about using Obyte with hardware devices: BIoT, Byteduino etc

BIoT (Byte IoT)

IoT

The Internet of things (IoT) is the network of devices such as vehicles, and home appliances that contain electronics, software, sensors, actuators, and connectivity which allows these things to connect, interact and exchange data.

The IoT involves extending Internet connectivity beyond standard devices, such as desktops, laptops, smartphones and tablets, to any range of traditionally dumb or non-internet-enabled physical devices and everyday objects. Embedded with technology, these devices can communicate and interact over the Internet, and they can be remotely monitored and controlled.[1]

BIoT

BIoT has been funded with an Obyte grant. It allows you to manage and monitor the process of payment (using Obyte micropayments) and communication between devices by using the BIoT client on your smartphone or, for example, the onboard computer of your electric car.[2]



Project 1 — Acquisition of activity

Example of BIoT system buying something through Obyte using payment channels https://youtu.be/Rll5JQGNrU0

More info https://hackernoon.com/biot-real-examples-of-work-of-our-system-20ed741c74a1

Project 2 — Payment per use

Our second project is an idea that can be widely used in a real-life environment — payment per use https://www.youtube.com/watch?v=JN0o7xjtPhc

Self sustain 3d printer https://www.youtube.com/watch?v=E_cem1cl3a4

https://hackernoon.com/bosch-biot-self-sustaining-3d-printing-service-f6c925b07355

https://twitter.com/ObyteOrg/status/1098518683725512704 https://twitter.com/ObyteOrg/status/1098538082226327552

https://biot.ws/


Byteduino

Is a light implementation of Obyte for Arduino ESP8266 and ESP32

Arduino https://www.arduino.cc/ is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices and interactive objects that can sense and control both physically and digitally https://en.wikipedia.org/wiki/Arduino

Byteduino requires very little memory, works even on devices with 40 KB of memory

https://github.com/Papabyte/Byteduino

References