Distribution

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Introduction

We want Byteball wallets being used widely by as many people as possible. This comes from Metcalfe's law, namely that the effect of a telecommunications network is proportional to the square of the number of connected users of the system.[1]

Of course, the more popular Byteball is, the more people see or hear about it in videos, articles, video games <gulp> and general conversation, the more users there will be, and the more the $GBYTE value will tend to rise.

Marketing Byteball

This section is to be created another day.

Distributing wallets

Direct people to www.byteball.org to download a wallet.

Getting people to USE their wallet

This section is to be mainly created another day.

Transaction fees

In order to do anything much with your Byteball wallet, you at least need enough for transaction fees to send tokens. Sometimes it is tricky for a new person to get some bytes, athough enough to send transactions are not expensive. From the glossary:

TRANSACTION FEE: The fee you pay is identical to the size of the data you want stored. So a storage unit that takes up 18,000 bytes in the distributed Byteball database will cost 18,000 (white)bytes to send there. Currently a usual transaction fee is maybe 500 bytes, with a blackbytes fee being maybe 1000 bytes or so. If 1GB = $750, then 1MB = $0.75, and 1KB (1000 bytes) = $0.00075. So that's less than 1/10 cent US.

How to get a few KB

References